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The developers who have worked on it are fans of D&D, so it’s definitely something we want to be associated with. Dungeons & Dragons as a franchise is something we are very familiar with. It is something that we are passionate about. It’s something the team is passionate about and we caught up with her as soon as we were able to get involved.ĭaggerdale is a very exciting thing. The opportunity to work with the D&D franchise was very exciting for us. Zandro chan: It was something we had been talking with Atari for a long time. To find out more, we spoke with Bedlam Games Creative Director Zandro Chan.Įurogamer: Where did the idea to make Daggerdale come from? Most importantly, Bedlam has decided to put aside the rigor of D&D shifts but stick with the rules of Wizards of the Coast. There is a story, of course, as well as the opportunity to gain powers and abilities as your hero levels up.
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Why hasn’t anyone made a Dungeons & Dragons-based co-op game for PC, PlayStation Network, and Xbox Live Arcade before? Anyway: Atari and Bedlam Games are going to solve it with Dungeons & Dragons: Daggerdale.Ĭhoose one of the four available races, get together with your friends and go into dungeons, increasing levels and collecting loot.
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